I really like the pics for the NPCs
It would seem that I used Heromachine to much… :(
I love the pic of Switch
My campaign is here, but its in danish: www.obsidianportal.com/campaign/tirsdag
I look farward to see how yours develop
Hello, thank you for the complements. I’ve previously checked out your game and my Danish is, um, well, honestly non-existent, so I couldn’t understand a word of it ;) – but it does look like you’ve spent a lot of time and effort on your campaign. Hope your group is having as much fun as our is…
I most certainly did spent alot of time. My players don’t use the wiki that much though, so for my next campaign, I am going to do it all in english! Also the campaign posts, which means I would have to do them my self!
If there is anything that you would like clarified in english let me know!
Something about Destinies, specific encounters, NPCs or something, I would love to hammer it down in english for your pleasure!
Congratulations on getting active player involvement. That’s sort of the holy-grail around here. The bribery tool seems to work, I suppose.
Thanks. So far, the players have been great about helping out both around the table and here, we’ll see if we can keep it up. I just wish the GM had much more control over who can do what. For instance, it looks like players can go in and modify NPC’s, that doesn’t seem right. I guess that’s what a wiki is, but it’s also where the model breaks down here, IMHO.
We built it from the ground up with group trust in mind. We didn’t want to have wacky access controls, since that complicates everything. We also wanted to make it easy for players to do what they could, in order to encourage participation.
If you can’t trust your players not to maliciously modify your wiki pages or NPCs, then you should also be questioning whether you can trust them not to add a few extra gold to their character sheet or an extra +1 or +2 to their attack rolls. Being a GM is hard enough without having to combat cheating on the part of the players.
Besides, with the addition of the GM-only field on most things, it is possible to add things that are untouchable by the players.
Shhhh. Don’t give away player secrets. :) We have what I consider to be a great gaming group actually. We alternate between DnD and SW with the same group of people and so far it seems to work out pretty well. Group dynamic is good. Only complaint I have is that we cant get together more often. Damn married people and their ‘lives’ impact my goof off time. :) I don’t think anyone has gotten pissed off at anyone else yet. Well, maybe they are all pissed at me and just won’t say. :P
But the XP amount in DoD is pretty definite and in my group its a sign of progress, not reward… you even get XP without showing up! So everyone is one the same page so to speak – then how, and more interestingly WHY would any of tem want 50 or even 400 xp more? It would work in a group were no-show, means no-dough(as in xp), where people missing could catch up!
a Force points is too little, unless its one of the Force Sensitives chars, and a Destiny point is waaay too much…
@ Micah: I can understand that thinking. For me it’s not so much of a trust issue as it is a kind of indication on which things I’d like help with and which I consider “set in stone.” I am impressed with the site, and will continue to experiment with how we can make use of it.
@ Idless: We’ve been approaching XP in much the same way as D&D, so we’re not sure how it works out different in SWSE. We definitely will not simply give no-shows the same amount of XP (there is usually some kind of option for side adventures for people to catch up). I’m still considering and experimenting with incentives for players to stay active on-line. I may do in-game items/currency, or Force Points, or something. I think almost my entire group used up their last Force Point in their last encounter before leveling up, many of them just to keep from dying!
@ myxlflik: Oy! You’re not supposed to know we’re all pissed at you ;) But you’re right, we’re lucky to have put together such a great group, and on the first try. Especially considering how large our gaming group is.
Yeah, family time is the only thing that really interferes with our game time…sadly it has reduced us to an average of twice a month (once per campaign). Thus far, those who don’t show don’t get XP. And yeah, the group dynamic is workin out quite well.
And just remember who was the catalyst for getting the group started. Oh wait. Is that me tooting my own horn. Damn. I hate it when I do that. :P Yes, most of us started burning through force points like a crack whore burns through rocks on a Friday night. :P Note to all SWSE players, be sure to ALWAYS hold AT LEAST one force point back until you are CERTAIN you are safe. :) Never know when you’ll need it. :)
I just wish the players felt the wiki was a reward in it self…
I am done checking up on updates on our blog… its their story, and their choice…
I didn’t get the full description…what is the situation? An earlier rebellion than the better known one?
This campaign is actually supposed to represent the start of the “better known” rebellion. The first adventure takes place shortly after the events of Episode III, and the plot includes Bail Organa starting to form the resistance which will eventually become the Rebel Alliance.
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